The Aruvian Empire
The Aruvian Empire spans across Southeastern landmass of Xon Droste. They are known for their grand architecture and belief in Vothiana and her rival Emikaia. Imperialistic in nature, the Aruvani make their mark on Xon Droste whenever possible, erecting grand buildings and monuments throughout the land.
Culture
Religion in The Aruvian Empire. In the primary religion of the Aruvian Empire, there are two rival gods: Vothiana, the Goddess of Growth, and Emikaia, the Goddess of Disease. Vothiana is seen as a benevolent god who fights on the side of the Aruvani, protecting the people. Emikaia is seen as the avatar of evil, using her dark influence to destroy the weak, or tempt them to evil. Each god has four demigod followers. Collectively, the gods and demigods are known as the Haratia.
Under Vothiana, there are four demigods called the Angelic Beings: Arberon, Sage of Light and Beauty, and creator of White Magic; Akrovius, Paladin of Order and Conquest; Leolin, Scholar of Space and Architecture; and Resaea, Baroness of Fate and the Glory of the Empire. The four angels, according to Aruvian legend, were once Saints of Vothiana, who founded the Church of Aruvia. Supposedly, they defended the city and the church from an onslaught of demonic beasts of Emikaia, and were gifted great power and eternal life, as well as a home in the Righteous Plane of Vothiana.
Under Emikaia, there are four demigods known as the Demonic Lords: Esshial; Duke of Chaos and Destruction; Jesiah, foreman of Identity and Avarice; Aerten, Merchant of Revelry and Sin; and Mahsi, Empress of Time and Decay. Old Aruvian lore state that the four Demonic Lords were once rebels who attempted to undermine the Glory of the Empire for their own selfish needs. They were cast out of the Mortal Realm by Vothiana, and transformed into horrid beasts as punishment. They were found by Emikaia, turned into her Demonic Lords, and given great destructive power.
A small, rebellious subgroup of the Aruvian people see Vothiana and Emikaia differently. Known as the Cult of Emikaia, they see Emikaia as a heroic rebel who dares to fight against the tyrant Vothiana. Though the cult is unpopular, and illegal, it manages to remain alive in secret in the poorer areas of the Empire.
Religious Practices. There are many practices and rituals associated with the Aruvian religion. Common practicers are expected say prayers to the angelic beings before partaking in a variety of mundane activities, including, but not limited to; eating, sleeping, leaving the home, entering a church, and copulation. People are also expected to make “reasonable donations” to the church as need allows.
Most clergy are given their position through birthright. However, through a process referred to as Ascension, commoners can rise into the ranks of the church. Every couple years, Aruvani communities are expected to produce volunteers to take part in a blood sharing ritual. Selected members are joined in a circle and must literally share blood with one another. Those who survive, if any, are believed to have dormant holy blood and are trained as new clerics or paladins. More often than not, the candidates die during the ritual or though infections soon after.
The Aruvian Calendar. The Aruvian Empire tracks the passing years with a 10 month calendar. Each month is named for one of the Haratia. Many celebrations and rituals associated with each month are observed throughout the year. Commonfolk far away from the capitol are unaware that such a calendar exists.
Under Vothiana, there are four demigods called the Angelic Beings: Arberon, Sage of Light and Beauty, and creator of White Magic; Akrovius, Paladin of Order and Conquest; Leolin, Scholar of Space and Architecture; and Resaea, Baroness of Fate and the Glory of the Empire. The four angels, according to Aruvian legend, were once Saints of Vothiana, who founded the Church of Aruvia. Supposedly, they defended the city and the church from an onslaught of demonic beasts of Emikaia, and were gifted great power and eternal life, as well as a home in the Righteous Plane of Vothiana.
Under Emikaia, there are four demigods known as the Demonic Lords: Esshial; Duke of Chaos and Destruction; Jesiah, foreman of Identity and Avarice; Aerten, Merchant of Revelry and Sin; and Mahsi, Empress of Time and Decay. Old Aruvian lore state that the four Demonic Lords were once rebels who attempted to undermine the Glory of the Empire for their own selfish needs. They were cast out of the Mortal Realm by Vothiana, and transformed into horrid beasts as punishment. They were found by Emikaia, turned into her Demonic Lords, and given great destructive power.
A small, rebellious subgroup of the Aruvian people see Vothiana and Emikaia differently. Known as the Cult of Emikaia, they see Emikaia as a heroic rebel who dares to fight against the tyrant Vothiana. Though the cult is unpopular, and illegal, it manages to remain alive in secret in the poorer areas of the Empire.
Religious Practices. There are many practices and rituals associated with the Aruvian religion. Common practicers are expected say prayers to the angelic beings before partaking in a variety of mundane activities, including, but not limited to; eating, sleeping, leaving the home, entering a church, and copulation. People are also expected to make “reasonable donations” to the church as need allows.
Most clergy are given their position through birthright. However, through a process referred to as Ascension, commoners can rise into the ranks of the church. Every couple years, Aruvani communities are expected to produce volunteers to take part in a blood sharing ritual. Selected members are joined in a circle and must literally share blood with one another. Those who survive, if any, are believed to have dormant holy blood and are trained as new clerics or paladins. More often than not, the candidates die during the ritual or though infections soon after.
The Aruvian Calendar. The Aruvian Empire tracks the passing years with a 10 month calendar. Each month is named for one of the Haratia. Many celebrations and rituals associated with each month are observed throughout the year. Commonfolk far away from the capitol are unaware that such a calendar exists.
Haratia |
Title |
Month |
Emikaia |
Avatar of Evil |
Emikora |
Esshial |
Duke of Chaos and Destruction |
Esshiora |
Jesiah |
Foreman of Identity and Avarice |
Jesiora |
Vothiana |
Goddess of Growth |
Vothiesta |
Leolin |
Scholar of Space and Architecture |
Leolesta |
Arberon |
Sage of Light and Beauty |
Arboresta |
Mahsi |
Empress of Time and Decay |
Mahsun |
Aerten |
Merchant of Revelry and Sin |
Aertun |
Akrovius |
Paladin of Order and Conquest |
Akroviest |
Resea |
Baroness of Fate and Glory |
Ressiest |
Assimilation. The Aruvian Empire is intolerant of individuality and variance from the norm. This is due to a cultural value of sameness, as well as being a tool of control for the ruling class. Practicing of religion that is not the official Aruvian religion is illegal, and punishment by imprisonment, or death, depending on the degree of this offense. Because the religion demands a specific lifestyle, this makes it very easy to monitor the religious activity of the citizenry. As the Empire gains new lew land, they attempt to assimilate the people of the conquered area, wiping out traces of their previous culture. This is, of course, very difficult to do, especially when the land is far away from Vothiana. The Aruvian Empire will send in military forces to occupy the cities and towns, attempting to force the natives to comply. This often leads to turmoil on the edges of Imperial territory, as people are generally unwilling to let go of their culture and religion. In addition to military presence, The Empire will also start large construction projects as a show of wealth. Because these areas often change hands, the projects are left unfinished.
Diversity in the Aruvian Empire. The Aruvian Empire’s far-reaching nature it comes into contact with many different cultures. While the capitol values conformity, it is wildly impractical to maintain, and many towns throughout the empire simply ignore regulation and decrees from the Empress. When confronted about their rebellious behavior, many communities stand up for themselves and fight back against the Aruvian enforcers. The risk of in-fighting often dissuades the imperial military from being too harsh on non-conforming communities, or for no other reason than the need to preserve their resources for larger conflicts.
Masks in the Aruvian Empire. In the Aruvian Empire, masks are used as a method of suppression of individuality, and to appeal to religious iconography.
Soldiers in the Aruvian military wear identical masks, creating an intimidating and homogenous appearance. Soldiers, by uniform, are only differentiated by rank and specialization. The military is highly organized and soldiers are expected to follow strict rules of conduct. Young Aruvani citizens are promised glory and riches for enlisting, though most are rewarded only with death or disfigurement.
Masks are also used for religious ceremony. Masks are carved to represent the visage of Arberon and the four Angelic Beings. The masks are used by clerics to perform religious rituals, as it is believed to strengthen one’s connection to Arberon. It is a common believe that those who wear the face of Arberon can speak the words of Arberon. It is a crime in the Aruvian Empire for the anyone but the highest ranking clerics to wear the mask.
Magic in the Aruvian Empire. The Aruvian empire is the only nation to make a distinction between two types of magic: White Magic and Dark Magic. White magic is magic modified by the rare mineral lapis lazuli. Only clerics, bishops, and paladins sanctioned by the church are allowed to use white magic. All other magic is considered Dark Magic. Dark Magic, to the Aruvian church, is magic drawn from the evil Emikaia and is strictly forbidden. Effectively, only high ranking members of the church are allowed to use magic. However, those living far from the city Vothira can often teach themselves magic and remain undetected by imperial soldiers.
The Infection. Throughout the history of the Empire, the Aruvani have battled against a horrible and deadly disease. The vast resources of the Empire historically kept the disease at bay, at least from the wealthy, but as more and more resources are thrown into wars and monuments the deadly grip of the Infection reaches farther. The infection usually begins with fatigue, muscle cramps, and difficulty focusing. These symptoms can continue without escalation for up to six months. When the disease progresses, patients often experience bradycardia (slow heartbeat), weakness and muscle spasms, a bluish tint to the skin – particularly on the fingers and mucus membranes such as eyelids and lips, fainting, and/or confusion. In the last stages, patients find severe memory loss, loss of appetite, seizures, and eventually cardiac arrest. The infection is almost always fatal, and patients rarely survive after a change in heartbeat. The disease can last up to two years before finally claiming victims.
Diversity in the Aruvian Empire. The Aruvian Empire’s far-reaching nature it comes into contact with many different cultures. While the capitol values conformity, it is wildly impractical to maintain, and many towns throughout the empire simply ignore regulation and decrees from the Empress. When confronted about their rebellious behavior, many communities stand up for themselves and fight back against the Aruvian enforcers. The risk of in-fighting often dissuades the imperial military from being too harsh on non-conforming communities, or for no other reason than the need to preserve their resources for larger conflicts.
Masks in the Aruvian Empire. In the Aruvian Empire, masks are used as a method of suppression of individuality, and to appeal to religious iconography.
Soldiers in the Aruvian military wear identical masks, creating an intimidating and homogenous appearance. Soldiers, by uniform, are only differentiated by rank and specialization. The military is highly organized and soldiers are expected to follow strict rules of conduct. Young Aruvani citizens are promised glory and riches for enlisting, though most are rewarded only with death or disfigurement.
Masks are also used for religious ceremony. Masks are carved to represent the visage of Arberon and the four Angelic Beings. The masks are used by clerics to perform religious rituals, as it is believed to strengthen one’s connection to Arberon. It is a common believe that those who wear the face of Arberon can speak the words of Arberon. It is a crime in the Aruvian Empire for the anyone but the highest ranking clerics to wear the mask.
Magic in the Aruvian Empire. The Aruvian empire is the only nation to make a distinction between two types of magic: White Magic and Dark Magic. White magic is magic modified by the rare mineral lapis lazuli. Only clerics, bishops, and paladins sanctioned by the church are allowed to use white magic. All other magic is considered Dark Magic. Dark Magic, to the Aruvian church, is magic drawn from the evil Emikaia and is strictly forbidden. Effectively, only high ranking members of the church are allowed to use magic. However, those living far from the city Vothira can often teach themselves magic and remain undetected by imperial soldiers.
The Infection. Throughout the history of the Empire, the Aruvani have battled against a horrible and deadly disease. The vast resources of the Empire historically kept the disease at bay, at least from the wealthy, but as more and more resources are thrown into wars and monuments the deadly grip of the Infection reaches farther. The infection usually begins with fatigue, muscle cramps, and difficulty focusing. These symptoms can continue without escalation for up to six months. When the disease progresses, patients often experience bradycardia (slow heartbeat), weakness and muscle spasms, a bluish tint to the skin – particularly on the fingers and mucus membranes such as eyelids and lips, fainting, and/or confusion. In the last stages, patients find severe memory loss, loss of appetite, seizures, and eventually cardiac arrest. The infection is almost always fatal, and patients rarely survive after a change in heartbeat. The disease can last up to two years before finally claiming victims.
Events
Winter Solstice. In some parts of the Empire, people believe the sun gets tired from running its course all year, and so they celebrate a calm holiday in which the community gathers to give their thanks and their energy to revitalize the sun.
Urna Nevra. In Viquer, where most of the important Aruvian masks are created, there is a yearly summer festival, much like a masquerade for the entire city. People gather to celebrate their artisans and praise Vothiana’s victory over the darkness that year.
Urna Nevra. In Viquer, where most of the important Aruvian masks are created, there is a yearly summer festival, much like a masquerade for the entire city. People gather to celebrate their artisans and praise Vothiana’s victory over the darkness that year.
Economy
The Aruvian government insists that its citizens use a standardized coin as the basis for trade. This strategy has been wildly ineffective, as many villages prefer to simply trade goods and services directly. In these areas, coins are mostly reserved for interactions with the state, suches as taxes to support the military and tithes for the church.
The coins are used more frequently in places with a larger military presence, as other forms of trade are prohibited by the empire and are punishable by seizure of property or imprisonment. However, these places have a volatile economy, as there is no central bank or other form of regulation. The Empress can produce new coins at will, often leading to the devaluing of the coin.
The coins are used more frequently in places with a larger military presence, as other forms of trade are prohibited by the empire and are punishable by seizure of property or imprisonment. However, these places have a volatile economy, as there is no central bank or other form of regulation. The Empress can produce new coins at will, often leading to the devaluing of the coin.
Coin Name |
Re |
Akro |
Leo |
Arbor |
Voth |
in Res |
1 |
4 |
12 |
60 |
240 |
in Akros |
1/4 |
1 |
3 |
15 |
60 |
in Leos |
1/12 |
1/3 |
1 |
5 |
12 |
in Arbors |
1/60 |
1/15 |
1/5 |
1 |
4 |
in Vothes |
1/240 |
1/60 |
1/20 |
1/4 |
1 |
Foreign Trade. The Empire’s wide reaching borders, they trade and export a wide variety of goods. From the tropical region Sevia come a variety of fruits and nuts. Farms throughout the center of the empire produce chit, olet, and other grains. Mines along the northern coast provide Jade which is prized as a symbol of wealth and as an ingredient in the life-extending panacea. Though often outshined by the weapons of Oskaldr warfoundries, high quality weapons and other crafts from Agromoni are also exported.
The Aruvian capital puts strict regulations on exported goods, but many traders simply ignore the regulations.
The Aruvian capital puts strict regulations on exported goods, but many traders simply ignore the regulations.
History
Early Settlements. Over 6,000 years ago the first settlers of Xon Droste were said to have landed in what they called Agromoni, now better known as Elarus. Though many of these people remained in the area, creating the basis for cities such as Hox and Nelostrantor, little is known about the very first groups of people who traveled east and north to inhabit the other parts of Xon Droste, or those who traveled west to settle the area claimed by the Lorívians. What is known about this time was recorded approximately four thousand years later and is widely accepted by scholars to be inexact and in some cases, completely inaccurate.
The early settlers of the Aruvian Empire were certainly farmers, taking advantage of the rich lands on the coast to create a wide variety of alcohols, pottery, and basic settlements. Several wars must have raged on the coast, as is attested to by Parraminian scripts discussing groups of people called the Elars and the Eromi or praising heroes of that time and the various archeological evidence suggesting ancient conflict.
Parraminian Empire. Around the 65th century, several written records appear, recorded by individuals living in the Parraminian Empire. According to record, the Parraminian Empire stemmed from Elia Parramin, a woman fabled to have the words of the gods spill from her mouth. Though the methods she used are a mystery, the descendents of the Parraminians who followed Parramin were an established empire by the 18th century, where they are known for their inventions, war tactics, and strict religion. Artefacts from this culture have been found as far as on the other side of the South Sea, in modern day Azarithnea.
The Parraminian Empire ultimately resided mostly in the northernmost tip of the Aruvian Empire, leaving their mark mostly on the citizens of the modern Sevian region and Parramicci.
The Start of the Empire. Further south, in modern-day Agromoni, a separate religious sect formed in the 71st century, calling themselves the Vothers. Slowly, over the next several hundred years, the group gained influence until the 74th century when they were able to conquer the area known today as Agromoni, renaming it Vothira. From here, the Vothers were able to conquer several surrounding regions, ending with the defeat of the Eromi near the 75th century. It was not 15 years after this defeat that the Vothers claimed Old Aruvia as their own heritage, renaming themselves the Aruvian Empire.
For the next 200 years, the Aruvian Empire began to stretch it’s borders further north, ending with a lengthy defeat in Oskaldr after attempts to conquer the small, decentralized communities of the area.
Aruvian Small Council. After the massive loss of resources and troops that went into the invasion of Oskaldr, the Empress was overthrown in favor of small council that lasted from 7610-7650. Created by the Empress’s previous political enemies, the council consisted of eight individuals, mostly nobility and clergy, many of whom did not see eye to eye on any matters. The small council was known for their petty squabbles for power and resources, leading to a vastly ineffective government for the next forty years. Nearly all of the original members of the small council were assassinated during this time, or otherwise died in unnecessary power grabs.
The small council came to an end in 7650, however, when Allarian Mostra rose to power. Having the clergy beheaded for reported disloyalties to the church, removing several nobles from their titles, and excommunicating or banishing the rest of the council, Mostra managed to overthrow the contemporary government in favor of a single, all-powerful ruler.
This achievement was commemorated in a cathedral, commissioned in 7768 in Hox, whereby several of the most famous architects in the South Sea were summoned to collaborate on the largest building project of the time. The result was a revolution in Aruvani monument-building techniques that inspired many of the modern architecture in the Elarus and Saintsland regions of the Aruvian Empire.
79th Century Disaster. Though they had raided the Azarian coastline in the past, the Aruvian Empire officially makes war with Azarithnea from 7863-7887. The war is extremely taxing on the already depleted and disease-ridden Aruvian Empire, and by the time they are defeated in 7887, they have already lost the northernmost part of the Empire, which has succeeded and named itself Parramicci, after their Parraminian past.
At this time, the infection raged in the Aruvian Empire, and between the years of 7787 and 7789, the Empress and all her blood successors contract and are defeated by the infection.
Western cities band together to fight off outsiders. Between the recent loss of the war with Azarithnea and the loss of the Imperial family, the fight for the crown becomes fierce, and the Empire fractures. Refusing to recognize any of the winning political figures, the major cities of the Aruvian Empire fortify themselves against invaders and exist as their own city-states.
Several of the western-most cities of the former Empire slowly unite under the Azarithnean leaders for protection. The up-tick in the infection, however, makes the Azarians wary of former Aruvani and they send forces to eradicate all infected people, burning corpses and disposing of the sick. By the time the infection dies down in the 8040’s, nearly ⅕ of the population of the former Aruvian Empire has died from Azarian hostility, infection, or lack of resources in the refugee crisis the hostility creates.
Aruvian Civil War. In 8250 what later became known as the Aruvian Civil War was sparked by a revolution lead by Amadalve Nelostra, who came to power and clashed with the High Priestess of the old Aruvian Empire. Through a long chain of events, the Aruvian Empire was reborn in the year 8276, this time under the joint leadership of High Priestess Meriden Loth and Empress Selesten Torrus. Through the struggle, however, the Aruvian Empire reignited the infection that had so many times devastated the empire and brought to power the Sacred Vothirans in the North Sea, thereby taking part in the War for the North Sea.*
Today. With the Civil War ended, tensions remained high in the South Sea. As always, there is never total peace within the kingdoms of the south. In their age-old dispute with the Azarians, the Aruvian Empire made a more drastic attempt than ever before to settle the border dispute on the south shore. The Aruvian Empire attempted to build a wall in the 8570's and 80's, thus officially claiming all territory east of Arre Nostremis. But with no physical border between the cities in the south bay, the people of the southern Aruvian Empire and Azarithnea had been enjoying the mobility and ease of trade over the disputed territory, despite the tensions between the nations. Thus, locals from both sides of the south bay continually sabotaged the building, making construction nearly impossible.
Frustrated by their failing attempts, Aruvian clerics from the capitol, in one of the largest displays of magic use in history, created a massive fissure in the Earth on the Azarian border. The act had a devastating effect on the local economy and environment. Azarians and Aruviani near the border face famine and poverty on top of occupation by soldiers from their respective capitals.
Now, as the infection resurges on the border between Azarithnea and the Aruvian Empire and the land has been laid to waste, the western half of the empire has been nicknamed “Lost Aruvia” as the citizens struggle to survive.
*For further details on the wars, see “Wars of Xon Droste,” coming soon!
The early settlers of the Aruvian Empire were certainly farmers, taking advantage of the rich lands on the coast to create a wide variety of alcohols, pottery, and basic settlements. Several wars must have raged on the coast, as is attested to by Parraminian scripts discussing groups of people called the Elars and the Eromi or praising heroes of that time and the various archeological evidence suggesting ancient conflict.
Parraminian Empire. Around the 65th century, several written records appear, recorded by individuals living in the Parraminian Empire. According to record, the Parraminian Empire stemmed from Elia Parramin, a woman fabled to have the words of the gods spill from her mouth. Though the methods she used are a mystery, the descendents of the Parraminians who followed Parramin were an established empire by the 18th century, where they are known for their inventions, war tactics, and strict religion. Artefacts from this culture have been found as far as on the other side of the South Sea, in modern day Azarithnea.
The Parraminian Empire ultimately resided mostly in the northernmost tip of the Aruvian Empire, leaving their mark mostly on the citizens of the modern Sevian region and Parramicci.
The Start of the Empire. Further south, in modern-day Agromoni, a separate religious sect formed in the 71st century, calling themselves the Vothers. Slowly, over the next several hundred years, the group gained influence until the 74th century when they were able to conquer the area known today as Agromoni, renaming it Vothira. From here, the Vothers were able to conquer several surrounding regions, ending with the defeat of the Eromi near the 75th century. It was not 15 years after this defeat that the Vothers claimed Old Aruvia as their own heritage, renaming themselves the Aruvian Empire.
For the next 200 years, the Aruvian Empire began to stretch it’s borders further north, ending with a lengthy defeat in Oskaldr after attempts to conquer the small, decentralized communities of the area.
Aruvian Small Council. After the massive loss of resources and troops that went into the invasion of Oskaldr, the Empress was overthrown in favor of small council that lasted from 7610-7650. Created by the Empress’s previous political enemies, the council consisted of eight individuals, mostly nobility and clergy, many of whom did not see eye to eye on any matters. The small council was known for their petty squabbles for power and resources, leading to a vastly ineffective government for the next forty years. Nearly all of the original members of the small council were assassinated during this time, or otherwise died in unnecessary power grabs.
The small council came to an end in 7650, however, when Allarian Mostra rose to power. Having the clergy beheaded for reported disloyalties to the church, removing several nobles from their titles, and excommunicating or banishing the rest of the council, Mostra managed to overthrow the contemporary government in favor of a single, all-powerful ruler.
This achievement was commemorated in a cathedral, commissioned in 7768 in Hox, whereby several of the most famous architects in the South Sea were summoned to collaborate on the largest building project of the time. The result was a revolution in Aruvani monument-building techniques that inspired many of the modern architecture in the Elarus and Saintsland regions of the Aruvian Empire.
79th Century Disaster. Though they had raided the Azarian coastline in the past, the Aruvian Empire officially makes war with Azarithnea from 7863-7887. The war is extremely taxing on the already depleted and disease-ridden Aruvian Empire, and by the time they are defeated in 7887, they have already lost the northernmost part of the Empire, which has succeeded and named itself Parramicci, after their Parraminian past.
At this time, the infection raged in the Aruvian Empire, and between the years of 7787 and 7789, the Empress and all her blood successors contract and are defeated by the infection.
Western cities band together to fight off outsiders. Between the recent loss of the war with Azarithnea and the loss of the Imperial family, the fight for the crown becomes fierce, and the Empire fractures. Refusing to recognize any of the winning political figures, the major cities of the Aruvian Empire fortify themselves against invaders and exist as their own city-states.
Several of the western-most cities of the former Empire slowly unite under the Azarithnean leaders for protection. The up-tick in the infection, however, makes the Azarians wary of former Aruvani and they send forces to eradicate all infected people, burning corpses and disposing of the sick. By the time the infection dies down in the 8040’s, nearly ⅕ of the population of the former Aruvian Empire has died from Azarian hostility, infection, or lack of resources in the refugee crisis the hostility creates.
Aruvian Civil War. In 8250 what later became known as the Aruvian Civil War was sparked by a revolution lead by Amadalve Nelostra, who came to power and clashed with the High Priestess of the old Aruvian Empire. Through a long chain of events, the Aruvian Empire was reborn in the year 8276, this time under the joint leadership of High Priestess Meriden Loth and Empress Selesten Torrus. Through the struggle, however, the Aruvian Empire reignited the infection that had so many times devastated the empire and brought to power the Sacred Vothirans in the North Sea, thereby taking part in the War for the North Sea.*
Today. With the Civil War ended, tensions remained high in the South Sea. As always, there is never total peace within the kingdoms of the south. In their age-old dispute with the Azarians, the Aruvian Empire made a more drastic attempt than ever before to settle the border dispute on the south shore. The Aruvian Empire attempted to build a wall in the 8570's and 80's, thus officially claiming all territory east of Arre Nostremis. But with no physical border between the cities in the south bay, the people of the southern Aruvian Empire and Azarithnea had been enjoying the mobility and ease of trade over the disputed territory, despite the tensions between the nations. Thus, locals from both sides of the south bay continually sabotaged the building, making construction nearly impossible.
Frustrated by their failing attempts, Aruvian clerics from the capitol, in one of the largest displays of magic use in history, created a massive fissure in the Earth on the Azarian border. The act had a devastating effect on the local economy and environment. Azarians and Aruviani near the border face famine and poverty on top of occupation by soldiers from their respective capitals.
Now, as the infection resurges on the border between Azarithnea and the Aruvian Empire and the land has been laid to waste, the western half of the empire has been nicknamed “Lost Aruvia” as the citizens struggle to survive.
*For further details on the wars, see “Wars of Xon Droste,” coming soon!
Regions
Agromoni. The largest region in the Aruvian Empire, Agromoni consists of the vast desert in the center of the continent, as well as a large portion of the southern coast.
The culture of the southern coast of Agromoni is based around craftsmanship. The city of Helimia is rumored to the city in which the first sword was forged. Tools and weapons from Agromoni are often considered to be of a much higher quality and value than standard equipment. Much of their economy relies on shipping weapons and armor to the capitol for use in the imperial army. Other crafts, such as glassblowing, are also popular in Agromoni.
The desert, occupying the space between the northern and southern coasts of western Aruvia, is largely uninhabited, and is only part of the Agromoni region by name. Thoses who do live in the desert gather around the few rivers in small villages. Due to a lack of valuable resources, the capitol has little use for the small desert colonies who mostly fend for themselves.
Ayervale. A small valley on the east coast of the empire, Ayervale is home to a small collective of spice farming towns that dot the countryside around Kiffren.
When the plague first took hold in the empire, several hundred years ago, many of the elite fled to Kiffren to avoid its effects. As a result, an upper class was established in this remote valley that holds on to Aruvian customs that other regions abandoned several hundred years ago. Hence, this area is aggressively loyal to the church. Nominally, these people support the High Priestess in everything she does, but in reality, their religious practices are vastly different than those of Saintsland. Even in religion, class distinctions are essential here, which makes Ayervale almost feudalistic in its organization. There is at least one upper class family per spice town, and once a month these nobles will travel to the wooden cathedral in Kiffren for worship, unlike the local farmers and craftsfolk, for whom worship is a daily event that takes place in small shrines placed about the countryside. Much of the religion relies on storytelling, as the people from Oskaldr did when they first began to trade here. Additionally, contact with travers from Oskaldr looking for trade contacts with Imperial cities has created a mixing pot for older Aruvian customs and Oskaldr beliefs. Winter solstice here includes both the masquerade of the empire, and a tradition of believing Emikaia arrives after dark in the shape of a man who harasses individuals who have stayed outside and knocks on doors, attempting to gain admittance into the family.
Elarus. The northwestern coast of the Aruvian Empire. Elarus is an important region in Aruvian trade, with the many towns along the lengthy coastline. Goods from Agromoni and Goron are brought to Elarus before being shipped to Azarithnea or Parramicci.
Historically, Elarus has changed hands many times, often going back and forth between occupations by Azarithnea and the Aruvian Empire. Though currently part of the Aruvian Empire, many of the people here remain loyal to the Azarian government, often leading to political turmoil and accusations of treason in this region. Nevertheless, these people proudly trace their history back thousands of years to the first settlers from Old Aruvia who first came ashore in Elarus.
Goron. Also called Lost Aruvia, Goron is the westernmost portion of the Aruvian Empire. After the border chasm was created in 8594, the Goron environment was devastated and many of the villages and cities were wiped out by famine and the infection. Before the disaster, this area was one of the most diverse cultural areas in the Aruvian Empire. Settled between Agromoni, Elarus, and the southernmost tip of Azarithnea, the specific cultural practices in the towns of Goron vary widely, depending mostly on with which of these three cultures each town had most commonly interacted.
Prior to the destruction of the Goron environment, many of the cultures here relied on traders traveling between Agromoni and the Azarian border for supplies, and the rainy season provided an ideal climate for many desert plants that could be preserved or grown to feed the livestock of the region, making these practices central to the Goron lifestyle.
With the ruin of the Goron environment, preservation of foods has become more essential than ever, and travelers more scarce than ever before.
Saintsland. The large river valley that separates Sevia from Upper Aruvia is referred to by Aruvian’s as Saintsland. Saintsland is the named for the four saints of Vothiana and is home to the Aruvian capital of Vothiana. The cities and villages of Saintsland are under strong regulation from the capitol. Soldiers from the capitol collect tithes and arrest heretics.
The culture of Saintsland is much more strict than the other areas of the environment, with a significantly higher degree of law enforcement. Thus, the citizens of Saintsland are much more apt to follow the rules dictated by Aruvian religion and the Aruvian Empress.
Sevia. The northernmost portion of the Aruvian Empire. Many Sevians trace their ancestry back to the Parraminians that lived their over a thousand years prior and some identify more closely with Parramicci than the Aruvian Empire. While lawfully citizens must take part in the mask culture of the Aruvian Empire, many also keep personalized masks, as do citizens of Parramicci. Additionally, these people make a point of traveling away from the towns and cities they grew up in at least once in their life to experience the world. Usually their choice of places to visit depends on their experiences and contacts made through the massive amount of trading that happens in Sevia.
Sevian day to day life revolves around the fact that they live in a jungle. Many of the business and social events are conducted outdoors in covered areas where the delights of the jungle can easily be enjoyed, such as parge wine and warm, shallow pools for dipping their feet.
Because there is little large-scale farming in Sevia, many of the citizens rely on trade and manufacturing for their living. As a result, Sevia has a large market culture. In the streets one can always rely on finding all types of food from the lower continent and goods from most of the larger regions of the Aruvian Empire and Parramicci. This is also where one can find many fruits and vegetables grown by local people in small quantities.
Upper Aruvia. Nestled between the mountains in the center of the Empire among the hills is upper Aruvia. The sprawling city of Aribotha is the regions distinguishing feature. The grand city was once a center of trade is now often avoided due to its affinity for the infection.
It is extremely common to see wagons and carts full of goods traveling along the twisting country roads, though it is said that one should never be caught without a sword in Upper Aruvia, as the rocky terrain lends itself well to bandit ambushes. Bandit camps litter the countryside, hidden just out of sight from the main roads.
The culture of the southern coast of Agromoni is based around craftsmanship. The city of Helimia is rumored to the city in which the first sword was forged. Tools and weapons from Agromoni are often considered to be of a much higher quality and value than standard equipment. Much of their economy relies on shipping weapons and armor to the capitol for use in the imperial army. Other crafts, such as glassblowing, are also popular in Agromoni.
The desert, occupying the space between the northern and southern coasts of western Aruvia, is largely uninhabited, and is only part of the Agromoni region by name. Thoses who do live in the desert gather around the few rivers in small villages. Due to a lack of valuable resources, the capitol has little use for the small desert colonies who mostly fend for themselves.
Ayervale. A small valley on the east coast of the empire, Ayervale is home to a small collective of spice farming towns that dot the countryside around Kiffren.
When the plague first took hold in the empire, several hundred years ago, many of the elite fled to Kiffren to avoid its effects. As a result, an upper class was established in this remote valley that holds on to Aruvian customs that other regions abandoned several hundred years ago. Hence, this area is aggressively loyal to the church. Nominally, these people support the High Priestess in everything she does, but in reality, their religious practices are vastly different than those of Saintsland. Even in religion, class distinctions are essential here, which makes Ayervale almost feudalistic in its organization. There is at least one upper class family per spice town, and once a month these nobles will travel to the wooden cathedral in Kiffren for worship, unlike the local farmers and craftsfolk, for whom worship is a daily event that takes place in small shrines placed about the countryside. Much of the religion relies on storytelling, as the people from Oskaldr did when they first began to trade here. Additionally, contact with travers from Oskaldr looking for trade contacts with Imperial cities has created a mixing pot for older Aruvian customs and Oskaldr beliefs. Winter solstice here includes both the masquerade of the empire, and a tradition of believing Emikaia arrives after dark in the shape of a man who harasses individuals who have stayed outside and knocks on doors, attempting to gain admittance into the family.
Elarus. The northwestern coast of the Aruvian Empire. Elarus is an important region in Aruvian trade, with the many towns along the lengthy coastline. Goods from Agromoni and Goron are brought to Elarus before being shipped to Azarithnea or Parramicci.
Historically, Elarus has changed hands many times, often going back and forth between occupations by Azarithnea and the Aruvian Empire. Though currently part of the Aruvian Empire, many of the people here remain loyal to the Azarian government, often leading to political turmoil and accusations of treason in this region. Nevertheless, these people proudly trace their history back thousands of years to the first settlers from Old Aruvia who first came ashore in Elarus.
Goron. Also called Lost Aruvia, Goron is the westernmost portion of the Aruvian Empire. After the border chasm was created in 8594, the Goron environment was devastated and many of the villages and cities were wiped out by famine and the infection. Before the disaster, this area was one of the most diverse cultural areas in the Aruvian Empire. Settled between Agromoni, Elarus, and the southernmost tip of Azarithnea, the specific cultural practices in the towns of Goron vary widely, depending mostly on with which of these three cultures each town had most commonly interacted.
Prior to the destruction of the Goron environment, many of the cultures here relied on traders traveling between Agromoni and the Azarian border for supplies, and the rainy season provided an ideal climate for many desert plants that could be preserved or grown to feed the livestock of the region, making these practices central to the Goron lifestyle.
With the ruin of the Goron environment, preservation of foods has become more essential than ever, and travelers more scarce than ever before.
Saintsland. The large river valley that separates Sevia from Upper Aruvia is referred to by Aruvian’s as Saintsland. Saintsland is the named for the four saints of Vothiana and is home to the Aruvian capital of Vothiana. The cities and villages of Saintsland are under strong regulation from the capitol. Soldiers from the capitol collect tithes and arrest heretics.
The culture of Saintsland is much more strict than the other areas of the environment, with a significantly higher degree of law enforcement. Thus, the citizens of Saintsland are much more apt to follow the rules dictated by Aruvian religion and the Aruvian Empress.
Sevia. The northernmost portion of the Aruvian Empire. Many Sevians trace their ancestry back to the Parraminians that lived their over a thousand years prior and some identify more closely with Parramicci than the Aruvian Empire. While lawfully citizens must take part in the mask culture of the Aruvian Empire, many also keep personalized masks, as do citizens of Parramicci. Additionally, these people make a point of traveling away from the towns and cities they grew up in at least once in their life to experience the world. Usually their choice of places to visit depends on their experiences and contacts made through the massive amount of trading that happens in Sevia.
Sevian day to day life revolves around the fact that they live in a jungle. Many of the business and social events are conducted outdoors in covered areas where the delights of the jungle can easily be enjoyed, such as parge wine and warm, shallow pools for dipping their feet.
Because there is little large-scale farming in Sevia, many of the citizens rely on trade and manufacturing for their living. As a result, Sevia has a large market culture. In the streets one can always rely on finding all types of food from the lower continent and goods from most of the larger regions of the Aruvian Empire and Parramicci. This is also where one can find many fruits and vegetables grown by local people in small quantities.
Upper Aruvia. Nestled between the mountains in the center of the Empire among the hills is upper Aruvia. The sprawling city of Aribotha is the regions distinguishing feature. The grand city was once a center of trade is now often avoided due to its affinity for the infection.
It is extremely common to see wagons and carts full of goods traveling along the twisting country roads, though it is said that one should never be caught without a sword in Upper Aruvia, as the rocky terrain lends itself well to bandit ambushes. Bandit camps litter the countryside, hidden just out of sight from the main roads.
Major Cities
Aribotha. (Upper Aruvia) Aribotha is the largest city in the Aruvian Empire. Though grand in its architecture and imposing nature, Aribotha has suffered the greatest from the infection. The famous “Street of the Dead” runs parallel to the main street that leads visitors from the gates to the central keep. The “Street of the Dead” takes its name from the many plague refuges where doctors are sent from all over the Aruvian Empire to attempt to cure people of the infection when it strikes, as it often does in Aribotha.
As a result of the common infection in this city, the major trade routes circumnavigate its gates, allowing travelers from Kiffren to avoid Aribotha on their way to Viquer and Vothiana.
Evotia. (Agromoni) Evotia is known for its large artisan’s marketplace, where crafters and merchants from around Agromoni gather to sell their wares. Glasswork, weapons and armor, clothing, jewelry, as well as a variety of art objects are always available. Many of the sellers have extremely high prices, as rare materials must be shipped through the bandit ridden hills of Upper Aruvia.
Helimia. (Agromoni) Often referred to as the birthplace of warfare, Helimia holds the famous Warforge, where it is said the first sword in Xon Droste was crafted. Many military advancements originated in Helimia, including many types of armor and the first siege weapons. Despite its military ties, Helimia has rarely seen war in modern times due to its protected location on the south-western coast of the Aruvian empire. Much of the culture of warfare is more based in Helimia’s turbulent past.
Hox. (Elarus) Situated just west of Old Aruvia, Hox is often called the city of Leolin. The nickname refers to the grand architecture in the cities newest districts, built shortly after the city was claimed most recently for the Aruvian Empire. The three new districts were constructed over a period of 70 years to each essentially be their own castle keep. In the older districts, the city boasts some of the richest historical architecture in the south sea, such as some of the ancient sites erected by some of the early escapees of Old Aruvia.
Kiffren. (Ayervale) Nestled into the Ayervale valley on the sea, Kiffren is the center meeting point the group of farming towns known as the Kiffi. Their unique location has separated them from many typically Aruvian customs, allowing the area to develop a culture of its own that they believe to be the “true” Aruvian way. The Aruvani of Kiffi focus their religious beliefs around the spice farming developed in the valley. Food is an essential part of their culture and cooking for guests is the highest honor.
Most of the contact between the Aruvani of Kiffren/Kiffi and the rest of the Aruvian Empire is achieved through trade and pilgrimages to Saintsland - either via paddle boats to the more southern Aruvian cities or through a mountain pass at the back of the valley. The pass is closed for ¾ of the year, however, due to heavy snows at the midpoint of the pass.
Ne’adgi. (Agromoni) The people of Ne’adgi were separated from the mainland in the early days of sea travel, and were widely forgotten. Living on their own, the people of Ne’adgi developed their own culture and language, now far removed from their Aruvian roots. The Ne’adgi people were rediscovered by Aruvian traders in the 88th century. After the discovery of rare minerals on the island, the Empire quickly invaded and captured the city, and put the Ne’adgi people to work in the mines.
Nelonstrantor. (Elarus) Once known as Hobbs, Nelonstrantor was renamed by Empress Selesten Torrus during her reign in honor of her predecessor, Amadalve Nelostra. Nelonstrantor is home to the Aruvian Empire’s largest jail. The jail was once a cathedral to Akrovius, but was converted to a jail during the Reclamation in the 83rd century. Once used to house the wealthy elites who were captured by rebels, the jail is now used by the empire to hold prisoners of war and traitors.
Nelonstrantor’s economy is fueled by the jade mines south of the city. Jade is valued throughout Xon Droste for it’s decorative uses. Jade is from Nolonstrantor and other mining cities and dispersed throughout the empire, as well as traded away to foreign nations.
Ictia. (Sevia) Also known as the Town of Many Bridges. Ictua is built in a tropical river valley amongst the tall trees and harsh cliffs. Much of the city is built vertically, with wooden structures suspended from trees, rocky ledges, and on the water. Though the engineering is ahead of time, the structures are susceptible to earthquakes and fire, which have pushed the town into several redesigns throughout its history.
Procce. (Sevia) The warm climate in Procce has created an outdoor culture. Residents spend much of their free time by the water. Many skilled swimmers and sailors originate in Procce and nearby villages. Others climb the steep cliffs from the mountains to the north. Groups of climbers called Murestanners (names for the Murastans, a woolly mountain mammal) brave the ragged peaks to scavenge rare herbs and minerals.
Rhivat. (Goron) One of the cities that survived the infection in Goron, Rhivart’s once vibrant economy has since shriveled. Forgotten by the empire, Rhivat must fend for itself; the citizens band together to fight off starvation, disease, bandits, and wild beasts.
Viquer. (Saintsland) Though often overshadowed by the monstrous cities on either side, Viquer distinguishes itself through the art of mask making. Though fairly quaint in comparison with other Aruvian cities, Viquer makes most of the masks used for religious and military practices. As a result, artisans and religious fanatics alike tend to gather in Viquer to celebrate Urna Nevra each year (see above for description).
Vothiana. (Saintsland) Near the mouth of the Ruven river sits the great city of Vothiana. The keep of Vothiana stands as a massive monument to the greatness of the empire, topped with the cathedral spire. The city also contains the famous Gate of Vothiana, a stone dam capable of controlling the flow of the river. The dam is opened up for extravagant religious ceremonies. As the capital of the Aruvian empire, the city is home to the Empress and the Grand Priestess.
As a result of the common infection in this city, the major trade routes circumnavigate its gates, allowing travelers from Kiffren to avoid Aribotha on their way to Viquer and Vothiana.
Evotia. (Agromoni) Evotia is known for its large artisan’s marketplace, where crafters and merchants from around Agromoni gather to sell their wares. Glasswork, weapons and armor, clothing, jewelry, as well as a variety of art objects are always available. Many of the sellers have extremely high prices, as rare materials must be shipped through the bandit ridden hills of Upper Aruvia.
Helimia. (Agromoni) Often referred to as the birthplace of warfare, Helimia holds the famous Warforge, where it is said the first sword in Xon Droste was crafted. Many military advancements originated in Helimia, including many types of armor and the first siege weapons. Despite its military ties, Helimia has rarely seen war in modern times due to its protected location on the south-western coast of the Aruvian empire. Much of the culture of warfare is more based in Helimia’s turbulent past.
Hox. (Elarus) Situated just west of Old Aruvia, Hox is often called the city of Leolin. The nickname refers to the grand architecture in the cities newest districts, built shortly after the city was claimed most recently for the Aruvian Empire. The three new districts were constructed over a period of 70 years to each essentially be their own castle keep. In the older districts, the city boasts some of the richest historical architecture in the south sea, such as some of the ancient sites erected by some of the early escapees of Old Aruvia.
Kiffren. (Ayervale) Nestled into the Ayervale valley on the sea, Kiffren is the center meeting point the group of farming towns known as the Kiffi. Their unique location has separated them from many typically Aruvian customs, allowing the area to develop a culture of its own that they believe to be the “true” Aruvian way. The Aruvani of Kiffi focus their religious beliefs around the spice farming developed in the valley. Food is an essential part of their culture and cooking for guests is the highest honor.
Most of the contact between the Aruvani of Kiffren/Kiffi and the rest of the Aruvian Empire is achieved through trade and pilgrimages to Saintsland - either via paddle boats to the more southern Aruvian cities or through a mountain pass at the back of the valley. The pass is closed for ¾ of the year, however, due to heavy snows at the midpoint of the pass.
Ne’adgi. (Agromoni) The people of Ne’adgi were separated from the mainland in the early days of sea travel, and were widely forgotten. Living on their own, the people of Ne’adgi developed their own culture and language, now far removed from their Aruvian roots. The Ne’adgi people were rediscovered by Aruvian traders in the 88th century. After the discovery of rare minerals on the island, the Empire quickly invaded and captured the city, and put the Ne’adgi people to work in the mines.
Nelonstrantor. (Elarus) Once known as Hobbs, Nelonstrantor was renamed by Empress Selesten Torrus during her reign in honor of her predecessor, Amadalve Nelostra. Nelonstrantor is home to the Aruvian Empire’s largest jail. The jail was once a cathedral to Akrovius, but was converted to a jail during the Reclamation in the 83rd century. Once used to house the wealthy elites who were captured by rebels, the jail is now used by the empire to hold prisoners of war and traitors.
Nelonstrantor’s economy is fueled by the jade mines south of the city. Jade is valued throughout Xon Droste for it’s decorative uses. Jade is from Nolonstrantor and other mining cities and dispersed throughout the empire, as well as traded away to foreign nations.
Ictia. (Sevia) Also known as the Town of Many Bridges. Ictua is built in a tropical river valley amongst the tall trees and harsh cliffs. Much of the city is built vertically, with wooden structures suspended from trees, rocky ledges, and on the water. Though the engineering is ahead of time, the structures are susceptible to earthquakes and fire, which have pushed the town into several redesigns throughout its history.
Procce. (Sevia) The warm climate in Procce has created an outdoor culture. Residents spend much of their free time by the water. Many skilled swimmers and sailors originate in Procce and nearby villages. Others climb the steep cliffs from the mountains to the north. Groups of climbers called Murestanners (names for the Murastans, a woolly mountain mammal) brave the ragged peaks to scavenge rare herbs and minerals.
Rhivat. (Goron) One of the cities that survived the infection in Goron, Rhivart’s once vibrant economy has since shriveled. Forgotten by the empire, Rhivat must fend for itself; the citizens band together to fight off starvation, disease, bandits, and wild beasts.
Viquer. (Saintsland) Though often overshadowed by the monstrous cities on either side, Viquer distinguishes itself through the art of mask making. Though fairly quaint in comparison with other Aruvian cities, Viquer makes most of the masks used for religious and military practices. As a result, artisans and religious fanatics alike tend to gather in Viquer to celebrate Urna Nevra each year (see above for description).
Vothiana. (Saintsland) Near the mouth of the Ruven river sits the great city of Vothiana. The keep of Vothiana stands as a massive monument to the greatness of the empire, topped with the cathedral spire. The city also contains the famous Gate of Vothiana, a stone dam capable of controlling the flow of the river. The dam is opened up for extravagant religious ceremonies. As the capital of the Aruvian empire, the city is home to the Empress and the Grand Priestess.
Notable Figures
Empress Orvia Kirsto. (Current) Empress Kirsto, the current leader of the Aruvian Empire, is controversial due to her semi-frequent disagreements with the church. She believes that control can be more easily maintained by giving more cultural freedom to the Aruvani. This means allowing the practice of local religions that differ from the beliefs of the Aruvian Church of Vothiana. Many devout worshippers see this as a weakness or as a crime against Vothiana.
Grand Priestess Gillian Hather. (Current) As the current Grand Priestess to Vothiana, Priestess Hather is seen as the holiest woman in the empire. Though she has no official power as a leader of the empire, there is a precedent that the will of the church be followed by the Empress. At over 150 years old, her body is ragged and worn from the effect of the magic that has kept her alive. With age comes experience however, which helps her and her Saints maintain power despite the efforts of the much younger Empress Kirsto.
Empress Allarian Mostra. (Historic) Ended the Aruvian Small council in 7650 by assassinating and excommunicating all members in favor of a single ruler.
Empress Amadalve Nelostra. (Historic) A respected revolutionary in her time, Nelostra reunited the Aruvian Empire during the Reclamation.
Empress Selesten Torrus. (Historic) Successor to Amadalve Nelostra. She was famously cruel, ordering the executions of thousand of Aruvani citizens.
Horvian. (Legendary) The mythical being - half man and half beast - who is said to have wielded the first sword ever forged. In his story, Horvian, born on the southern coast of the Aruvian Empire, forges the sword and a mask of metal for himself out of his father’s armor to gain revenge on a group of people who slaughtered his village. Horvian then leads the Aruvian Empire to victory after 180 days in the wilderness. Though the story is historically inaccurate, it exists to inspire Aruvani soldiers to be brave in the face of war.
Grand Priestess Gillian Hather. (Current) As the current Grand Priestess to Vothiana, Priestess Hather is seen as the holiest woman in the empire. Though she has no official power as a leader of the empire, there is a precedent that the will of the church be followed by the Empress. At over 150 years old, her body is ragged and worn from the effect of the magic that has kept her alive. With age comes experience however, which helps her and her Saints maintain power despite the efforts of the much younger Empress Kirsto.
Empress Allarian Mostra. (Historic) Ended the Aruvian Small council in 7650 by assassinating and excommunicating all members in favor of a single ruler.
Empress Amadalve Nelostra. (Historic) A respected revolutionary in her time, Nelostra reunited the Aruvian Empire during the Reclamation.
Empress Selesten Torrus. (Historic) Successor to Amadalve Nelostra. She was famously cruel, ordering the executions of thousand of Aruvani citizens.
Horvian. (Legendary) The mythical being - half man and half beast - who is said to have wielded the first sword ever forged. In his story, Horvian, born on the southern coast of the Aruvian Empire, forges the sword and a mask of metal for himself out of his father’s armor to gain revenge on a group of people who slaughtered his village. Horvian then leads the Aruvian Empire to victory after 180 days in the wilderness. Though the story is historically inaccurate, it exists to inspire Aruvani soldiers to be brave in the face of war.